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Struggling with NPC sync in open.mp — Are there known issues or best practices?
#1
I'm pretty new to open.mp, but loving the experience so far. I’ve been messing around with adding NPCs to a small test server and noticed some strange sync issues. Sometimes the bots appear to teleport or freeze from the player’s perspective, especially when multiple players are online.
I’m using the latest NPC plugin and a fairly simple script to handle basic pathing and animations. Nothing too complex yet.
Just wondering:
  • Is there a known limitation with NPC sync right now in open.mp?
  • Could it be something on my end like bandwidth or tickrate?
  • Any tips or sample setups you recommend for smooth NPC behavior?
Appreciate any help — still getting the hang of things here
Just another player chasing nostalgia — now learning the escape road ropes with open.mp!
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