"Audio Streaming"
Quote:? A novel audio system was implemented to enrichen the ambientance and server's atmosphere
? In-game audio streams were severely limited because they couldn't support more than one audio playing simultaneously and there was no 3D spatialization based on player position.
? In this new system the player opens a webpage which automatically connects to the server through a socket; this possibilitates multiple overlapping audio streams with 3D responsiveness (i.e if a player gets closer to a sound source the audio gets increasingly louder).
? For those curious about the technicalities: it was made using the howler.JS API on the frontend and a websocket server on node.js, which is responsible to track and coordinate all sounds broadcasted in-game to each client.
"Look At"
[Video: https://www.youtube.com/watch?v=NV5NOvypqz0]
Quote:? Since the minimap is hidden and there are no player blips it makes it harder to locate points of interest; although this is softened with the new audio system, a "look at" framework was implemented to let characters know the general direction of a certain source of sound.
"Hunting"
Quote:? This system has left the experimental stage and was developed further; there was progress in adding classes of animals (aerial &?terrestrial).
? A per-animal loot system was implemented (different animals have a base loot preset with item type & drop probability).
? Projectiles can be used to hunt animals (once sheets are fully implemented hunting will follow WOD mechanics automatically).