enum eEvents
{
? ? eID,
? ? eName[20],
? ? eCapacity,
? ? bool:eSetHealth,
? ? bool:eSetArmour,
? ? bool:eResetWeapons,
? ? bool:eDeadOnExitVehicle,
? ? bool:eGivePistol
};
new EventConfig[MAX_EVENTS][eEvents] = {
? ? // Corridas
? ? { EVENTID_RUN1, "Rally", 10, true, false, true, true, false },
? ? { EVENTID_RUN2, "Bike Trilha", 10, true, false, true, true, false },
? ? { EVENTID_RUN3, "Barco", 10, true, false, true, true, false },
? ? { EVENTID_RUN4, "Kart", 10, true, false, true, true, false },
? ? { EVENTID_RUN5, "Corrida Maluca", 10, true, false, true, true, false },
? ? { EVENTID_RUN6, "Tratorrida", 10, true, false, true, true, false },
? ? { EVENTID_RUN7, "Moto Cross", 10, true, false, true, true, false },
? ? // ?ltimo Sobrevivente
? ? { EVENTID_SURVIVEL1, "?ltimo Sobrevivente", 10, true, true, true, false, true },
? ? // Funny Games
? ? { EVENTID_FUNNY1, "FallOut", MAX_PLAYERS, true, false, true, false, false },
? ? { EVENTID_FUNNY2, "Color Match", MAX_PLAYERS, true, false, true, false, false },
? ? { EVENTID_FUNNY3, "Hay", MAX_PLAYERS, true, false, true, false, false },
? ? { EVENTID_FUNNY4, "Tesouro", MAX_PLAYERS, false, false, false, false, false },
};
Last item in the list requires no comma, that is how you tell the compiler that that item is the last one in the list.