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[Filterscript] SA-MP Anti Sobeit
#1
This anti sobeit is quotation from russian forum.?I tested with Johnny Project and didn't come across any errors but the result of anti sobeit is never certain.?These codes scan the d3d9.dll and?may detect it as sobeit for enb modes.?



Codes;



Code:
#include <a_samp>



forward OnClientCheckResponse(playerid, actionid, memaddr, retndata);

native SendClientCheck(playerid, actionid, memaddr, memOffset, bytesCount);

enum(<<= 1)

{

? ? ? ? NULL = 0,

SOBEIT = 0x5E8606

};

public OnPlayerSpawn(playerid)

{

? ? ? ? SendClientCheck(playerid, 72, 0, 0, 2);

? ? ? ? SetTimerEx("sobeitcontrol", 100, true, "i", playerid);

? ? ? ? return 1;

}



public OnClientCheckResponse(playerid, actionid, memaddr, retndata)

{

? ? ? ? if (retndata != 192 && actionid != 72)

? ? ? ? {

? ? ? ? ? ? Kick(playerid);

? ? ? ? }



? ? ? ? return 1;

}

public sobeitcontrol(playerid)

{

? ? new actionid = 0x5, memaddr = SOBEIT, retndata = 0x4;

? ? SendClientCheck(playerid, actionid, memaddr, NULL, retndata);

? ? return 1;

}
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#2
Looks weird but I'll bite. How does this work?
Check out Desolation Roleplay, where zombie AI and scavenging is bothered by player bandits!


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#3
What about that endless timer?
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#4
(2021-07-20, 08:24 PM)Ezio_Auditore Wrote: What about that endless timer?
So they can't inject d3d9.dll using injector.



(2021-07-20, 06:17 PM)Awide Wrote: Looks weird but I'll bite. How does this work?
It scans some data of the player, if there is d3d9.dll it sends a different data.
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