2 hours ago
(This post was last modified: 1 hour ago by cachegetfield.)
Hi everyone.
What is the recommended way to render a small server logo as a native HUD element without CEF, custom client, modpack, or custom client-side TXD?
The logo is simple:
I tried using Img2TextDraw / Image2TextDraw, but even a small PNG generated around 200 TextDraws, which feels too expensive for an always-visible HUD element.
Would it be better to recreate this manually with normal TextDraws / PlayerTextDraws instead? For example:
That would be around 8-12 TextDraws instead of ~200.
Questions:
What is the recommended way to render a small server logo as a native HUD element without CEF, custom client, modpack, or custom client-side TXD?
The logo is simple:
- small emblem;
- short wordmark;
- 2-3 flat colors;
- around 25 px high;
- should be visible in HUD.
I tried using Img2TextDraw / Image2TextDraw, but even a small PNG generated around 200 TextDraws, which feels too expensive for an always-visible HUD element.
Would it be better to recreate this manually with normal TextDraws / PlayerTextDraws instead? For example:
- emblem frame using box TextDraws;
- emblem letter as normal text;
- separator as a box;
- wordmark split into 1–2 text elements;
- underline as a box.
That would be around 8-12 TextDraws instead of ~200.
Questions:
- Is manual TextDraw construction the better approach for text-based HUD logos?
- Are there any Img2TextDraw optimization settings/workflows to reduce the count?
- Any best practices for placing such a logo without conflicting with the default GTA/SA HUD?

