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Is Weapon Model Replacement Possible in open.mp? (vs Attached Objects)
#1
Question 
Hi, I have a question about custom weapon models in open.mp / SA-MP 0.3.DL.

Is it possible to use custom weapon skins/models in two different ways?

1. Weapon model replacement
  Replace the visual model of an existing weapon, for example replacing the M4 model with a custom M4 model, while keeping the original M4 weapon ID and functionality.

2. Attached object
  Keep the original M4 weapon but hide its visual appearance and attach a custom M4 model to the player's hand using an attached object.

My main question is: Are both approaches possible in open.mp / SA-MP 0.3.DL?

If both are possible, which approach would be better for making custom weapon skins that properly follow the game's weapon animations (holding, aiming, shooting, reloading, etc.)?

Thanks!
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