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[Server] Duplicate CallBack call
#2
Code:
public OnGameModeExit() {
    ON_GAMEMODE_EXIT_SAVE = true;

    // ..SAVE
    return true
}

public OnPlayerDisconnect(playerid, reason) {
    if(ON_GAMEMODE_EXIT_SAVE == true)
        return false;

    // ..SAVE
    return true;
}


I don't know if the values of the variables are kept after gmx, I never used that
If they are, you will have to modify the variable in OnGamemodeInit setting as 'false'.
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Messages In This Thread
Duplicate CallBack call - by RhaegarX - 2021-03-19, 04:45 PM
RE: Duplicate CallBack call - by Kodokushi - 2021-03-19, 05:02 PM
RE: Duplicate CallBack call - by RhaegarX - 2021-03-19, 05:15 PM
RE: Duplicate CallBack call - by Pinch - 2021-03-19, 05:47 PM
RE: Duplicate CallBack call - by RhaegarX - 2021-03-19, 06:06 PM
RE: Duplicate CallBack call - by Pinch - 2021-03-19, 09:56 PM
RE: Duplicate CallBack call - by RhaegarX - 2021-03-20, 04:33 PM
RE: Duplicate CallBack call - by Pinch - 2021-03-20, 08:55 PM
RE: Duplicate CallBack call - by Y_Less - 2021-03-21, 12:16 PM
RE: Duplicate CallBack call - by Pinch - 2021-03-21, 05:42 PM

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