2021-03-19, 05:15 PM
(2021-03-19, 05:02 PM)Kodokushi Wrote:Code:public OnGameModeExit() { ? ? ON_GAMEMODE_EXIT_SAVE = true; ? ? // ..SAVE ? ? return true } public OnPlayerDisconnect(playerid, reason) { ? ? if(ON_GAMEMODE_EXIT_SAVE == true) ? ? ? ? return false; ? ? // ..SAVE ? ? return true; }
I don't know if the values of the variables are kept after gmx, I never used that
If they are, you will have to modify the variable in OnGamemodeInit setting as 'false'.
When the player disconnects I save the data and reset the variables.
