Hi all!
There's a new update to fix a few pretty fundamental issue.
When your server reached a certain playercount, the script would freeze.
This is now sorted. If you had issues with the script and that it stopped working after a while, this update should take care of that for you. No need to restart the script every few days anymore.
I've also added some even spacing between the querythread packets (between the server and the script), as sending all 4 simultaneously would just result in socket timeouts.
Let me know if you find any other issues.
I might release a new update soon to help you automate the iptables setup and removal upon start and stop, using systemd.
There's a new update to fix a few pretty fundamental issue.
When your server reached a certain playercount, the script would freeze.
This is now sorted. If you had issues with the script and that it stopped working after a while, this update should take care of that for you. No need to restart the script every few days anymore.
I've also added some even spacing between the querythread packets (between the server and the script), as sending all 4 simultaneously would just result in socket timeouts.
Let me know if you find any other issues.
I might release a new update soon to help you automate the iptables setup and removal upon start and stop, using systemd.