2021-04-07, 05:05 PM
(2021-04-07, 04:26 PM)Radical Wrote: post your SendClientMSG function.
PHP Code:
stock SendClientMSG(playerid, color, fstring[], {Float, _}:...)
{
? ? #define BYTES_PER_CELL 4
? ? // This is the number of parameters which are not variable that are passed
? ? // to this function (i.e. the number of named parameters).
? ? static const
? ? ? ? STATIC_ARGS = 3;
? ? // Get the number of variable arguments.
? ? new
? ? ? ? n = (numargs() - STATIC_ARGS) * BYTES_PER_CELL;
? ? if (n)
? ? {
? ? ? ? new
? ? ? ? ? ? message[128],
? ? ? ? ? ? arg_start,
? ? ? ? ? ? arg_end;
? ? ? ? // Load the real address of the last static parameter. Do this by
? ? ? ? // loading the address of the last known static parameter and then
? ? ? ? // adding the value of [FRM].
? ? ? ? #emit CONST.alt? ? ? ? fstring
? ? ? ? #emit LCTRL? ? ? ? ? 5
? ? ? ? #emit ADD
? ? ? ? #emit STOR.S.pri? ? ? arg_start
? ? ? ? // Load the address of the last variable parameter. Do this by adding
? ? ? ? // the number of variable parameters on the value just loaded.
? ? ? ? #emit LOAD.S.alt? ? ? n
? ? ? ? #emit ADD
? ? ? ? #emit STOR.S.pri? ? ? arg_end
? ? ? ? // Push the variable arguments. This is done by loading the value of
? ? ? ? // each one in reverse order and pushing them. I'd love to be able to
? ? ? ? // rewrite this to use the values of pri and alt for comparison,
? ? ? ? // instead of having to constantly load and reload two variables.
? ? ? ? do
? ? ? ? {
? ? ? ? ? ? #emit LOAD.I
? ? ? ? ? ? #emit PUSH.pri
? ? ? ? ? ? arg_end -= BYTES_PER_CELL;
? ? ? ? ? ? #emit LOAD.S.pri? ? arg_end
? ? ? ? }
? ? ? ? while (arg_end > arg_start);
? ? ? ? // Push the static format parameters.
? ? ? ? #emit PUSH.S? ? ? ? fstring
? ? ? ? #emit PUSH.C? ? ? ? 128
? ? ? ? #emit PUSH.ADR? ? ? ? message
? ? ? ? // Now push the number of arguments passed to format, including both
? ? ? ? // static and variable ones and call the function.
? ? ? ? n = BYTES_PER_CELL * 3;
? ? ? ? #emit PUSH.S? ? ? ? n
? ? ? ? #emit SYSREQ.C? ? ? ? format
? ? ? ? // Remove all data, including the return value, from the stack.
? ? ? ? n = BYTES_PER_CELL;
? ? ? ? #emit LCTRL? ? ? ? ? 4
? ? ? ? #emit LOAD.S.alt? ? ? n
? ? ? ? #emit ADD
? ? ? ? #emit SCTRL? ? ? ? ? 4
? ? ? ? return SendMessageToPlayer(playerid, color, message);
? ? ? ? //return print(message);
? ? }
? ? else
? ? {
? ? ? ? return SendMessageToPlayer(playerid, color, fstring);
? ? ? ? //return print(fstring);
? ? }
}