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[Pawn] Long callback execution
#6
When you create Burrito vehicles add flag for burito vehicle and store burito id if you need

Code:
for(new i; i < sizeof(Burrito_ID); i)

{

    some_vehicle_global_var[Burrito_ID[i]]][isBurito] = true;

    some_vehicle_global_var[Burrito_ID[i]]][BuritoID] = i;

}



Then you dont need loop

Code:
public OnPlayerExitVehicle(playerid, vehicleid)

{

        InCar[playerid] = 0;

        LastCar[playerid] = vehicleid;



        if(DeliveryMan[playerid])

        {

            if(some_vehicle_global_var[vehicleid][isBurito]){

                SendClientMessage(playerid, COLOR_COURIER, "* Press Y behind your vehicle to pickup the goods.");

            }

        }



        return 1;

}
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Messages In This Thread
Long callback execution - by Snow - 2021-05-02, 02:10 AM
RE: Long callback execution - by Y_Less - 2021-05-02, 07:29 PM
RE: Long callback execution - by kemper - 2021-05-02, 07:37 PM
RE: Long callback execution - by Y_Less - 2021-05-02, 11:32 PM
RE: Long callback execution - by Snow - 2021-05-03, 03:35 AM
RE: Long callback execution - by AbyssMorgan - 2021-05-03, 06:37 AM
RE: Long callback execution - by Y_Less - 2021-05-03, 01:19 PM
RE: Long callback execution - by Snow - 2021-05-03, 03:03 PM
RE: Long callback execution - by Y_Less - 2021-05-03, 03:48 PM
RE: Long callback execution - by Snow - 2021-05-03, 05:39 PM

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