2021-05-11, 08:56 AM
2021-05-11: Origins of YSI
I started writing a race server (San Andreas Underground), it was going quite well with some unique features for the time, one of which was the ability to host multiple races in parallel. Unfortunately I got distracted writing the underlying core instead of the high-level gamemode, and eventually ended up releasing this core as a library - YSI. Thus y_races is the oldest component in YSI, and the main algorithm hasn?t changed at all since, because it was so solid to begin with.
I started writing a race server (San Andreas Underground), it was going quite well with some unique features for the time, one of which was the ability to host multiple races in parallel. Unfortunately I got distracted writing the underlying core instead of the high-level gamemode, and eventually ended up releasing this core as a library - YSI. Thus y_races is the oldest component in YSI, and the main algorithm hasn?t changed at all since, because it was so solid to begin with.