2021-05-29, 12:29 PM
CreateDynamicObject():
worldid would (obviously) be the world id it's visible in.
Code:
(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, areaid = -1, priority = 0)
worldid would (obviously) be the world id it's visible in.