2021-05-31, 09:22 PM
You can try to deal with 'priority' argument. Put higher priority to bigger objects or objects that should load before others and put lower priority to smaller ones!
Code:
CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, areaid = -1, priority = 0)