UpdateAttachedDynamicObjectPos(objectid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz);
Code:
UpdateAttachedDynamicObjectPos(objectid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz) {
? ?
? ? Streamer_SetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_X, x);
? ? Streamer_SetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_Y, y);
? ? Streamer_SetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_Z, z);
? ? Streamer_SetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_R_X, rx);
? ? Streamer_SetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_R_Y, ry);
? ? Streamer_SetFloatData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_ATTACH_R_Z, rz);
}