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[Pawn] Extended vehicle rotation
#1
Is there any way to set/get the vehicle rotation like we do with objects?



Example:

? - SetObjectRot(objectid, Float:RotX, Float:RotY, Float:RotZ);

? - GetObjectPos(objectid, &Float:X, &Float:Y, &Float:Z);



Expectation:

? - SetVehicleRot(vehicleid, Float:RotX, Float:RotY, Float:RotZ);

? - GetVehicleRot(vehicleid, &Float:X, &Float:Y, &Float:Z);



I know that 3DTryg has this function but I reject the idea of adding an npc to do this, so any workaround or plugin that meets my expectations I would appreciate it if you share it!
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Messages In This Thread
Extended vehicle rotation - by Otakeiro - 2021-06-23, 08:01 PM
RE: Extended vehicle rotation - by Pinch - 2021-06-24, 11:12 AM
RE: Extended vehicle rotation - by Leonardo - 2021-06-26, 05:12 PM

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