2021-09-17, 08:22 PM
Update v5.2.0:
- Removed functions (due to has no expected effect):
- Renamed functions:
- Added functions:
- Added options:
- Optimizations
- Update for Streamer v2.9.5
Update v5.2.1:
- Add returning objectid from ColAndreas::RayCastLine inside functions:
- Removed functions (due to has no expected effect):
Code:
SetPlayerLookAtPlayer(playerid,targetid,cut=CAMERA_CUT);
SetPlayerCameraRotation(playerid,Float:rx,Float:rz);
SetPlayerCameraZAngle(playerid,Float:rz);
- Renamed functions:
Code:
Tryg3D::GetRotationMatrixEuler -> Tryg3D::GetRotationMatrixEulerEx
Tryg3D::EulerRotate -> Tryg3D::EulerRotateEx
GetVehicleDefaultFlagsByModel -> GenerateVehicleDefaultFlags
- Added functions:
Code:
GetVehicleDefaultFlagsByModel(modelid); //optimized
Tryg3D::GetRotationMatrixEuler(Float:matrix[][],Float:rx,Float:ry,Float:rz); //simple version of Tryg3D::GetRotationMatrixEulerEx
Tryg3D::EulerRotate(Float:rX,Float:rY,Float:rZ,Float:oX,Float:oY,Float:oZ,&Float:tx,&Float:ty,&Float:tz); //simple version of Tryg3D::EulerRotateEx
- Added options:
Code:
ENABLE_3D_TRYG_GRENADEDETECTION //Use before 3DTryg.inc for enable Grenade detection feature (Callback: OnPlayerDroppingGrenade)
- Optimizations
- Update for Streamer v2.9.5
Update v5.2.1:
- Add returning objectid from ColAndreas::RayCastLine inside functions:
Code:
ColAndreas::FindGroundZ
MovePointCol
MovePointColCutLine
MovePointColCutLineEx
GetPointInFront3DCol
GetPointInFront3DColEx
Item::GetOrientationPosCol - return -1 if fail