2021-10-31, 10:41 AM
Update v5.3.1:
- Added callbacks:
- Added explosion protection for Cast3D::Explosion functions when explode radius is smaller than original explosion radius
- Optimizations
- Added callbacks:
Code:
OnPlayerGrenadeExplode(playerid,weaponid,Float:x,Float:y,Float:z); //called after OnPlayerDroppingGrenade for weaponid 16
- Added explosion protection for Cast3D::Explosion functions when explode radius is smaller than original explosion radius
- Optimizations