2024-01-06, 02:40 AM
Ignore 't_' and search for 'CP_TYPE' in open.mp's libraries and you will find it.
??? just search for the right checkpoint type
Code:
enum CP_TYPE:__CP_TYPE
{
UNKNOWN_CP_TYPE = -1,
CP_TYPE_GROUND_NORMAL = 0,
CP_TYPE_GROUND_FINISH = 1,
CP_TYPE_GROUND_EMPTY = 2,
CP_TYPE_AIR_NORMAL = 3,
CP_TYPE_AIR_FINISH = 4,
CP_TYPE_AIR_ROTATING = 5,
CP_TYPE_AIR_STROBING = 6,
CP_TYPE_AIR_SWINGING = 7,
CP_TYPE_AIR_BOBBING = 8
}
(2024-01-06, 12:32 AM)Mido Wrote: That's just how things are now.
About the player race checkpoint just add `CP_TYPE:` before the checkpoint type parameter.
Code:SetPlayerRaceCheckpoint(playerid, CP_TYPE:1, ...);
??? just search for the right checkpoint type