2024-01-18, 08:00 PM
(This post was last modified: 2024-01-18, 08:01 PM by J0nathan550.)
Quick Update:
I read about YSI, and turns out I had to use OnPlayerDeath as OnPlayerDeathEx, not sure if this is correct or not, I did not test it yet.
Here is the current code:
I read about YSI, and turns out I had to use OnPlayerDeath as OnPlayerDeathEx, not sure if this is correct or not, I did not test it yet.
Here is the current code:
Code:
forward OnPlayerDeathEx(playerid, killerid, reason);
public OnPlayerDeathEx(playerid, killerid, reason)
{
UpdatePlayerDeaths(playerid);
UpdatePlayerKills(killerid);
return 1;
}