2024-01-18, 08:09 PM
(This post was last modified: 2024-01-18, 08:10 PM by J0nathan550.)
Nope, was not like this. I found this cool github link to all open.mp issues.
Here is the updated, code.
Problem was that I was not specifying the WEAPON type.
Here is the updated, code.
Code:
public OnPlayerDeath(playerid, killerid, WEAPON:reason)
{
UpdatePlayerDeaths(playerid);
UpdatePlayerKills(killerid);
return 1;
}
Problem was that I was not specifying the WEAPON type.