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[Pawn] Not receiving damage when player fell onto the ground
#8
it doesn't work in game bro, what should I do to this

Code:
forward OnPlayerFall(playerid); forward CalculateDamage(Float:fall_height); public OnPlayerFall(playerid) { new Float:fall_height = GetPlayerDistanceFromPoint(playerid, 2.0, 2.0, 2.0);     new damage = CalculateDamage(fall_height);     // Apply damage to the player     SetPlayerHealth(playerid, GetPlayerHealth(playerid) - damage);     // You can also send a message to the player informing them about the damage     SendClientMessage(playerid, COLOR_RED, "You took damage from the fall!");     return 1; } // Function to calculate damage based on fall height public CalculateDamage(Float:fall_height) {     if (fall_height <= 0.0) return 0;     if (fall_height <= 2.0) return 5; // Minimum damage if fall height is less than or equal to 2 meters     return floatround((fall_height - 2.0) * 2 + 5); // Damage increases linearly with fall height beyond 2 meters }
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Messages In This Thread
RE: Not receiving damage when player fell onto the ground - by Sizy - 2024-05-05, 10:56 AM