2025-09-22, 02:26 AM
(This post was last modified: 2025-09-22, 02:28 AM by phanchikiet060.)
your problem lies in the
your problem lies in the return 1;
fix
your problem lies in the return 1;
fix
Code:
<code>// House entry
if(newkeys & KEY_YES)
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]))
{
SetPlayerInterior( playerid, HouseInfo[i][hInteriorID]);
SetPlayerVirtualWorld( playerid, HouseInfo[i][hVirWorld]);
PlayerInfo[playerid][pVirtualWorld] = HouseInfo[i][hVirWorld];
SetPlayerPos( playerid, HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]);
return 1;
}
}
}
// House exit
if(newkeys & KEY_YES)
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorX], HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorY], HouseInfo[PlayerInfo[playerid][InHouse]][hInteriorZ]))
{
PlayerInfo[playerid][pVirtualWorld] = 0;
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, HouseInfo[i][hExteriorID]);
SetPlayerPos(playerid, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]);
return 1;
}
}
}
[color=#e8eaed][size=1]your problem lies in the[/size][/color]
<code>