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[Pawn] press enter instead of /enter
#3
Code:
    if(newkeys & KEY_YES)     {     for(new i = 0; i < sizeof(HouseInfo); i++) {         if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]))         { TogglePlayerControllable(playerid, false); Loaded[playerid] = 1; ShowLoading(playerid); SetTimer("LoadPlayer",3100,false); SetPlayerInterior( playerid, HouseInfo[i][hInteriorID]); SetPlayerVirtualWorld( playerid, HouseInfo[i][hVirWorld]); PlayerInfo[playerid][pVirtualWorld] = HouseInfo[i][hVirWorld]; SetPlayerPos(playerid, HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]); }         else if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ])) { PlayerInfo[playerid][pVirtualWorld] = 0;   SetPlayerVirtualWorld(playerid, 0);       SetPlayerInterior(playerid, HouseInfo[i][hExteriorID]);       SetPlayerPos(playerid, HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ]);   } } return 1; }


I have redone the code for enter and exit which works fully for houses now, But i have made one for biz system and that doesnt work at all, Any ideas as to why? 


Code:
    if(newkeys & KEY_YES)     { for(new i = 0; i < sizeof( BizzInfo ); i++) { if(IsPlayerInRangeOfPoint( playerid, 3, BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceX], BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceY], BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceZ])) { TogglePlayerControllable(playerid, false); Loaded[playerid] = 1; ShowLoading(playerid); SetTimer("LoadPlayer",3100,false); SetPlayerInterior( playerid, BizzInfo[i][bInteriorID]); SetPlayerPos( playerid, BizzInfo[PlayerInfo[playerid][InBusiness]][bExitX], BizzInfo[PlayerInfo[playerid][InBusiness]][bExitY], BizzInfo[PlayerInfo[playerid][InBusiness]][bExitZ]); PlayerInfo[playerid][InBusiness] = i; SetPlayerVirtualWorld( playerid, BizzInfo[i][bVirWorld]); PlayerInfo[playerid][pVirtualWorld] = BizzInfo[i][bVirWorld];     PlayerInfo[playerid][InBusiness] = 1; } else if(IsPlayerInRangeOfPoint( playerid, 5, BizzInfo[PlayerInfo[playerid][InBusiness]][bExitX], BizzInfo[PlayerInfo[playerid][InBusiness]][bExitY], BizzInfo[PlayerInfo[playerid][InBusiness]][bExitZ])) { PlayerInfo[playerid][pVirtualWorld] = 0;     SetPlayerVirtualWorld( playerid, 0);       SetPlayerInterior( playerid, BizzInfo[PlayerInfo[playerid][InBusiness]][bExteriorID]); SetPlayerPos( playerid, BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceX], BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceY], BizzInfo[PlayerInfo[playerid][InBusiness]][bEntranceZ]);     PlayerInfo[playerid][InBusiness] = 0; } return 1; } }
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Messages In This Thread
press enter instead of /enter - by Cruncher - 2025-09-20, 05:22 PM
RE: press enter instead of /enter - by Cruncher - 2025-09-22, 06:43 PM