2019-04-15, 02:34 PM
Mark2 actually has a point there. One of the few things I liked about MTA over SA:MP was that going into the game's menu doesn't pause the game and desyncs the player. I always imagined having a transparent overlay so players could manage their game settings while simultaneously being able to see what happens ingame. If scripters choose to toggle the damage while a player is in the menu, a callback "OnPlayerPaused" could be provided.