• 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Suggestion] AFK System in O:MP
#5
(2019-04-15, 02:34 PM)Manyula Wrote: Mark2 actually has a point there. One of the few things I liked about MTA over SA:MP was that going into the game's menu doesn't pause the game and desyncs the player. I always imagined having a transparent overlay so players could manage their game settings while simultaneously being able to see what happens ingame. If scripters choose to toggle the damage while a player is in the menu, a callback "OnPlayerPaused" could be provided.



Something like this would be nice!



[Image: hqdefault.jpg]



Also those buttons 'start new game', 'stats', 'brief' could be removed from menu.
  Reply


Messages In This Thread
AFK System in O:MP - by Mark2 - 2019-04-15, 07:40 AM
RE: AFK System in O:MP - by Natsu - 2019-04-15, 11:39 AM
RE: AFK System in O:MP - by Mark2 - 2019-04-15, 12:08 PM
RE: AFK System in O:MP - by Manyula - 2019-04-15, 02:34 PM
RE: AFK System in O:MP - by Godfather - 2019-04-15, 02:43 PM
RE: AFK System in O:MP - by Manyula - 2019-04-15, 02:52 PM
RE: AFK System in O:MP - by RenanMsV - 2019-04-15, 02:48 PM
RE: AFK System in O:MP - by TwisT3R - 2019-04-15, 06:28 PM
RE: AFK System in O:MP - by Zenitram - 2019-04-15, 06:45 PM
RE: AFK System in O:MP - by AkiraR - 2019-04-15, 07:25 PM

Forum Jump: