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[Suggestion] Don't make open.mp a "custom engine that you can mod"
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These things shouldn't be limited just because they can be "abused". A good compromise would be a file size limit so you could only add low-poly san andreas style vehicles. If you see a server with a car ported from Forza or something and you don't approve of it just don't play on it. Limiting what people can do, because some people might do something you don't like is dumb. And I'm saying that as someone who also hates HQ, High Poly, Real, New cars in gta. (Even in gta v, the server I'm creating will only have lore friendly and necessary vehicles.)



About custom skins it would be great to have a body part system or something so we don't overwhelm the client with models. Although hard to achieve it would add a lot if we were able to swap heads on skins without needing to download every variant separately. Currently to do a headswap it needs a new skin and we have to do it in modelling software like 3ds max. That way if servers want more cop skins don't have to make you download 10 extra skins.
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RE: Don't make open.mp a "custom engine that you can mod" - by LaszloR1 - 2019-04-20, 12:08 PM

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