2019-04-20, 11:37 PM
(2019-04-20, 11:22 PM)Jack F. Dunford Wrote: Why are those limits there? What exactly is going on under the hood? Would more efficient uses of ram, cpu, etc allow for higher limitations?
I guess it might help when it comes to developer to create a gamemode with static-sized arrays when you cannot have dynamic-sized arrays and maybe for the internal code himself (like 1000 for MAX_PLAYERS which it is the maximum clients limit for a server)?