Gamemode reloads without sending a net client "restart" (in that case SA-MP) is possible, but can cause client bugs which you said are bound to happen which could be cirumvented by properly free-ing stuff on GM exit.
Breakpoints, pausing won't be possible with full SA-MP compatibility.
PAWN and the network run on the same thread. Which is required to allow things like OnPlayerUpdate apart from that: PAWN is not thread-safe it's targeting single threaded enviroments.
Breakpoints, pausing won't be possible with full SA-MP compatibility.
PAWN and the network run on the same thread. Which is required to allow things like OnPlayerUpdate apart from that: PAWN is not thread-safe it's targeting single threaded enviroments.