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[Suggestion] Fast testing and debugging
#2
Gamemode reloads without sending a net client "restart" (in that case SA-MP) is possible, but can cause client bugs which you said are bound to happen which could be cirumvented by properly free-ing stuff on GM exit.

Breakpoints, pausing won't be possible with full SA-MP compatibility.

PAWN and the network run on the same thread. Which is required to allow things like OnPlayerUpdate apart from that: PAWN is not thread-safe it's targeting single threaded enviroments.
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Messages In This Thread
Fast testing and debugging - by Sasino97 - 2019-04-24, 04:48 PM
RE: Fast testing and debugging - by MyU - 2019-04-24, 04:59 PM

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