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UGMP and open.mp teams should work together, change my mind
#7
(2019-04-25, 08:12 PM)BadassBaboon Wrote: UG:MP only comes with an include and a plugin on the server side, on the client, the reverse-engineered code for 0.3.7 is stored in Underground_core.asi for the adoption and new features. UG:MP is technically a SA:MP adaption for GTA Underground which comes with extra natives and features. I know that open.mp is not based on SA:MP, so I have no clue how it can work with UG:MP or GTA UG while supporting it's new content (natives, animations, models, vehicles, weapons, etc...)



Does your server plugin do any memory hacking? If so, let's just say anything you need to use memory hacking for in SA-MP would be part of the Open.MP API.
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RE: UGMP and open.mp teams should work together, change my mind - by hual - 2019-04-25, 08:18 PM

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