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[Suggestion] Don't make open.mp a "custom engine that you can mod"
#31
Okay, I have read what you want, but what I can't find in your post is why. Why add this limitations to developers? I understand that you personally like the original HUD of San Andreas and don't want to see it changed. But I do not understand why it should not be possible to do so.

The majority of us here and on sa-mp.com are developers. And I see developers arguing that something should not be possible be done. Why are you so reluctant for what is basically the engine that drives our server to allow us to do more? When all's said and done, we are the ones who decide what's on our servers, so it can't be the fear that your favourite server changes it and you don't like it anymore, as I would hope your own server is your favourite. Of course there will be servers with Buggatis, Ferrarris, Audis etc. There will also be servers that look nothing like San Andreas, hopefully to the point where you would not even know it's San Andreas. But noone makes you play on these servers if you don't agree with this. What other people do does not hurt you.

The only way it could really affect server developers who do not want to implement this is if your players request it of you. But if a majority of your players requests this and you still don't want to change the interface because you like the vanilla one, I would like to point out that you may want to reconsider whether your target audience is right. Anyways, limiting everyone because you don't like what some people would do with this is not right.

As I've said time and time again, let the developers do whatever they want with their servers. If they want to screw it and just show a picture to anyone who joins the server and that's all there is to it, let them. If they want to add all the newest vehicles from 2019 to san andreas, they should be able to do it, and I'm sure there would be an audience for that kind of servers. But to impose limits on everyone based on what you want on your server is not right. If this was added to open.mp, you would be faced with a choice. To use it or not to use it. Don't take this choice from us the other developers.

(2019-04-23, 12:52 PM)Gaudeamus271 Wrote: What about making a global models workshop or something like that, where administrators can decide what model is good for the game and what's not. I imagine a global CDN from where clients can download these mods, and server owners just have to allow them/integrate them. It would be something similar to Southclaws's https://samp-objects.com/, but models should have some kind of unique identifiers.
I do not want to insult the developers of this mod, but who are they to decide for the whole community what is good? What makes a model good? I thought the open in open.mp stood for freedom and departure from centralized decisions.

(2019-04-24, 03:40 PM)BloodMaster Wrote:
(2019-04-23, 08:03 PM)drauxen Wrote: Message to Kalcor,?Y_Less and anyone who want to mod a game:
(2019-04-23, 08:09 AM)BloodMaster Wrote: I am not trying to insult you, but if you're doing something like that, why don't you try making your own game where you won't be limited by anything? There's so many free resources online that would allow you that.

Making a new game is way way hard than mod one. That's why people like me come to this kind of forums.

Yes, it is easier, but if you choose an easier way, I think you should at least stick to the lore of the game. I mean, that seems fair to me at least, and there's MTA for everything else -?that's equally easy in my opinion.

By the way, it's not a good idea to tell people to use another mod if they want more features. EA (as in the big company) did this too with one of their games. They said if you don't like the game, don't buy it. Needless to say, it didn't end up well, especially for the one who said it :)

(2019-04-20, 04:49 PM)Y_Less Wrote: We are very much on the same page! If we wanted a complete new game engine then as you say there already is one. We stuck with SA:MP for a reason - this was it. Now where we draw the line is open to debate. It seems to me that in a game primarily about stealing cars, then extensive car options are within scope. But how much and how far? Don't know. As you say, it can be abused, or used in a lore-friendly manner.
With all due respect, I think you're completely wrong. In my opinion, people stuck with SA:MP because it was the first and it achieved a kind of snowball efect, coupled with the perfect name. The players who started playing sa:mp when it was the only option called their friends and they did the same with their friends and so on, until SA:MP became the main multiplayer mod in the public's mindset, so, when a new player decides to start playing this game in multiplayer, as is with any other game, they will of course choose the more popular mod over the niche one. This is also a problem that open.mp is going to face.
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RE: Don't make open.mp a "custom engine that you can mod" - by iReal Worlds - 2019-04-26, 11:30 PM

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