• 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Suggestion] Don't make open.mp a "custom engine that you can mod"
#32
(2019-04-26, 11:30 PM)iReal Worlds Wrote: Okay, I have read what you want, but what I can't find in your post is why. Why add this limitations to developers??



Because this is San Andreas and not Unity/Unreal Engine.



(2019-04-26, 11:30 PM)iReal Worlds Wrote: In my opinion, people stuck with SA:MP because it was the first and it achieved a kind of snowball efect



MTA was released in 2009, which is around 2 years before SA:MP's boom effect. Also MTA:Race and MTA:Deathmatch were available from 2006.





(2019-04-26, 11:30 PM)iReal Worlds Wrote: By the way, it's not a good idea to tell people to use another mod if they want more features. EA (as in the big company) did this too with one of their games. They said if you don't like the game, don't buy it. Needless to say, it didn't end up well, especially for the one who said it :)



They didn't. They said if people don't like their business model they shouldn't buy the game. Completely different, however, equally wrong and counter productive in my opinion.



(2019-04-26, 11:30 PM)iReal Worlds Wrote: This is also a problem that open.mp is going to face.



Why don't you just go to MTA already? It already has all the?features?you want. Why are you waiting for another mod to re-invent the wheel?



(2019-04-26, 11:30 PM)iReal Worlds Wrote: There will also be servers that look nothing like San Andreas, hopefully to the point where you would not even know it's San Andreas. But noone makes you play on these servers if you don't agree with this.?



If that was a good business model, people would make their games like that out of the box. But it's not. I'll take MTA for an example, but when a person enters a server and is faced with a new interface of different designs every time, they will eventually get overwhelmed and just bail the mod itself if they don't like first few servers that they join.



Look at Minecraft, it achieved a huge popularity while servers kept true to their cores. Yes, there were minigames, yes there were custom recipes and such. But every server had blocks and?every UI was the same. No custom terrains, no custom blocks, no custom sounds... Servers adapted to what's available, and Minecraft wouldn't be what it is today if it wasn't for those limitations.
  Reply


Messages In This Thread
RE: Don't make open.mp a "custom engine that you can mod" - by BloodMaster - 2019-04-27, 07:38 AM

Forum Jump: