2019-04-27, 07:03 PM
See if you can compile your gamemode with the -d3 flag so that logs have more information (the specific line of code where it went south, other extra info). Compile the gm with that flag and see if you can replicate the crash.
From what you provided, it seems that you tried to do something with a player in a database (db_query) after the player connected (OnPlayerConnect). Try looking into that callback and figure out if you do anything that could cause a crash. (1, 6636280, 48) and (7026564, 6636280, 48) look like params that you pass to a function, might be helpful. Maybe they were invalid or something.
Idk, honestly, just some ideas to check out until you have better logs or someone else chimes in.
From what you provided, it seems that you tried to do something with a player in a database (db_query) after the player connected (OnPlayerConnect). Try looking into that callback and figure out if you do anything that could cause a crash. (1, 6636280, 48) and (7026564, 6636280, 48) look like params that you pass to a function, might be helpful. Maybe they were invalid or something.
Idk, honestly, just some ideas to check out until you have better logs or someone else chimes in.