2019-05-06, 07:06 PM
@Jusonex: Some arguments may seemed a bit off but yea I was pretty tired writing this.
Well; Simply said in my honest opinion MTA:SA is fine.. it's just not completely for me if I want to roleplay or dm; the extension of custom fancy modern content just ruins the "old-school" feelings for me, and yes sadly SA-MP did the same with the RL releases but that's still pretty limited compared to MTA:SA.
I'm personally fine extending upon GTA:SA functions without needing custom made content.
And to make something I said b4 clear:
MTA:SA is more vanilla GTA:SA as SA-MP considering SA-MP disabled and failed to sync things like: (hydraulic / horn sync, disabled blur, disabled haze, disabled vegetation water plants etc and many other small things).
BUT it provides content creators with a bunch of functions and ways (CEF, Dx drawing etc) or basically said power over GTA:SA and utilities to make it look they want. And that's one thing many people I know dislike about MTA:SA (excluding abnormal "community caused" download sizes which makes quick play for MTA:SA on bad net nearly impossible).
SA:MP is your... well basic crappy but completely custom content hating competitor (ignoring the DL releases in that case) which gave a good mix and a good home for both parties. and well... Open MP focuses on SA:MP - your "competetion" or well let's say lame competitor when it comes to technical components.
So that's why it won't probably fit.
And I would contribute to MTA:SA whenever I could - but the community of developers is so big and communicative which fixes bugs and adds new things faster then I could recon them not playing MTA:SA or being involved in the community.
Take this as an compliment (:
Well; Simply said in my honest opinion MTA:SA is fine.. it's just not completely for me if I want to roleplay or dm; the extension of custom fancy modern content just ruins the "old-school" feelings for me, and yes sadly SA-MP did the same with the RL releases but that's still pretty limited compared to MTA:SA.
I'm personally fine extending upon GTA:SA functions without needing custom made content.
And to make something I said b4 clear:
MTA:SA is more vanilla GTA:SA as SA-MP considering SA-MP disabled and failed to sync things like: (hydraulic / horn sync, disabled blur, disabled haze, disabled vegetation water plants etc and many other small things).
BUT it provides content creators with a bunch of functions and ways (CEF, Dx drawing etc) or basically said power over GTA:SA and utilities to make it look they want. And that's one thing many people I know dislike about MTA:SA (excluding abnormal "community caused" download sizes which makes quick play for MTA:SA on bad net nearly impossible).
SA:MP is your... well basic crappy but completely custom content hating competitor (ignoring the DL releases in that case) which gave a good mix and a good home for both parties. and well... Open MP focuses on SA:MP - your "competetion" or well let's say lame competitor when it comes to technical components.
So that's why it won't probably fit.
And I would contribute to MTA:SA whenever I could - but the community of developers is so big and communicative which fixes bugs and adds new things faster then I could recon them not playing MTA:SA or being involved in the community.
Take this as an compliment (: