We checked the last streamed object for the player, the crash is not caused by neither animations, and objects, we got rid of the last objects reported in the users client, and then it showed some other object ids which are valid. If anyone has a single guess, please let me know, we are desperately looking for any solution that can come up ...
I'm hooking ApplyAnimation, and looping through an array consist of these libraries: https://pastebin.com/ThvS2W0e, if the called library is not found within this array, it prints an error. It never printed any error so far, although the code is working because I tested it out with some invalid libs. So I'm pretty sure that it has nothing to do with animations.
Object-wise I explained it above ^
Crash is neither caused by tuning on the vehicles because I'm using jernel's solution (afaik, it worked perfectly so far, and it reported different opcodes, which got fixed years ago by his solution)
- PED Animations
- Objects
- Vehicle components
Should be out.
Some info on the other forum: https://i.imgur.com/ZmlBBsI.png
What's the next step?
I'm hooking ApplyAnimation, and looping through an array consist of these libraries: https://pastebin.com/ThvS2W0e, if the called library is not found within this array, it prints an error. It never printed any error so far, although the code is working because I tested it out with some invalid libs. So I'm pretty sure that it has nothing to do with animations.
Object-wise I explained it above ^
Crash is neither caused by tuning on the vehicles because I'm using jernel's solution (afaik, it worked perfectly so far, and it reported different opcodes, which got fixed years ago by his solution)
- PED Animations
- Objects
- Vehicle components
Should be out.
Some info on the other forum: https://i.imgur.com/ZmlBBsI.png
What's the next step?
Full-stack webdeveloper, specialized on backend development.