2019-05-28, 04:35 PM
(2019-05-28, 08:56 AM)MyU Wrote: Following the last executed opcode isn't fail-proof looking at the memory information will give you a much better view.
The game is crashing because it's trying to access invalid memory while cleaning up references.
Now this can be related to MANY things but the most common thing is the task system, which again spawns a new row of questions.
Are you sure the game is in a totally clean state? Are there actors/npcs playing animations?
The fastest way to find out more is for you to enable WER and have a full crash dump to analyze, one quick google even pop's up with a nice description on how to do it: https://www.meziantou.net/2018/06/04/tip...e-on-error .
The file can be quite large, don't upload it somewhere publically, it may contain sensitive data, you can provide me the download link and i'll look into it if I find any free time.
Thank you very much, I'm gonna hook it up soon and get in contact with you!
Full-stack webdeveloper, specialized on backend development.