2019-07-07, 10:18 PM
(2019-07-07, 06:50 PM)Freaksken Wrote:
- The server is single threaded. Besides, why do you want to replace timers if the thing you're describing is exactly what timers are for.
- Don't think the main.scm script allows this, so we'd have to recreate checkpoint functionality from scratch.
For 1. I didnt mean it should be replaced but Maybe there could be a second function to do the explained.
2. Is there a checkpoint object? If so, something like HideCheckpoint() could be added and a the object can Play set onto it :D
And i also got some questions now:
1. Is it true that object and vehicle limits will be changed, so that we can use more objects and vehicles on the servers ?
2. Will the liberty city and vice city maps from SAMP 0.3.DL be working for openMP ?