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[Question] SA:MP specific objects
#6
(2019-04-21, 10:36 AM)BadassBaboon Wrote: There might be many objects, but those which are Rockstar's are fine to use, such as glasses, hats, and masks, some have new textures made by Kalcor but the original model is still Rockstar's, so a retexture would do just fine for those, but still a lot of the objects are new, like the stunts and signs.



You can just grab the stunt models from GTA V, use the ProOptimizer to get a lowpoly version to replace with the ones in samp's, same with the signs and such, just an idea.



Can you do that? If you can, do few different style of objects and pitch them to open.mp team. If they like it and think about considering it, you can convert all of em.
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Messages In This Thread
SA:MP specific objects - by BloodMaster - 2019-04-20, 02:16 PM
RE: SA:MP specific objects - by kristo - 2019-04-20, 04:04 PM
RE: SA:MP specific objects - by BloodMaster - 2019-04-20, 04:45 PM
RE: SA:MP specific objects - by BadassBaboon - 2019-04-21, 10:36 AM
RE: SA:MP specific objects - by Jimmy - 2019-07-12, 05:22 AM
RE: SA:MP specific objects - by Davve95 - 2019-06-30, 06:58 PM
RE: SA:MP specific objects - by Caledonite - 2019-07-14, 10:29 PM

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