Agree 100% with Sasino97's view. Unique identifiers mean trusting data from the client. Trusting data from the client is a stupid thing to do. AAA games sort-of solve this by making clients generate extremely complex HID-like hashes and checking their legitimacy one way or the other, but then again AAA studios have resources that I reckon most of us puny mortals don't have. (And even then, those systems are not 100% perfect either). They also have the advantage of being able to link said hashes to stuff like game licenses, which, both future-openmp and current SA-MP not being a product which gets sold and/or related to a centralized user account, makes this even less feasible.
Automated BE systems are bound to hurt innocent players a lot more than cheaters/ban evaders on the long run. The only responsable way around this issue is taking people you trust and tasking them with moderation duties.
Automated BE systems are bound to hurt innocent players a lot more than cheaters/ban evaders on the long run. The only responsable way around this issue is taking people you trust and tasking them with moderation duties.