2020-03-15, 12:26 AM
Main problem timer dont stop, when he
I fix your code, and fix some other issues.
Download link | Solidfiles.com
Put this code at top of your codes and use function, dont need forward and public same time
Variables
Command
OnPlayerDeath
OnPlayerDisconnect
Other?Functions
Quote:robbedoff
I fix your code, and fix some other issues.
Download link | Solidfiles.com
Put this code at top of your codes and use function, dont need forward and public same time
Code:
#define function%0(%1) forward%0(%1); public%0(%1)
Variables
Code:
new bankrobberid;
new alreadyrobbed;
new bankreadytorobTimer;
new robbing[MAX_PLAYERS];
new robbingTimer[MAX_PLAYERS];
Command
Code:
CMD:robbank(playerid, params[])
{
if(robbing[playerid] == 1)return SendErrorMessage(playerid, " You are already robbing the bank, please slow down");
if(alreadyrobbed == 1)return SendErrorMessage(playerid, "Someone already robbed the bank! Wait 1 hour.");
if (!Inventory_HasItem(playerid, "C4"))return SendErrorMessage(playerid, "You don't have a C4.");
if(!IsPlayerInRangeOfPoint(playerid, 5.0, 1435.3354,-981.6418,983.6462))return SendErrorMessage(playerid, "You are not at the bank !");
SendClientMessage(playerid, COLOR_WHITE, " You started to rob the bank, This will take 10 minutes");
robbingTimer[playerid] = SetTimerEx("bankrobend", 600000, false, "i", playerid);
robbing[playerid] = 1;
Inventory_Remove(playerid, "C4");
SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");
SendClientMessageToAll(COLOR_WHITE, " The bank is currently getting robbed.");
SendClientMessageToAll(COLOR_WHITE, " Los Santos Police units are on the way.");
SendClientMessageToAll(COLOR_WHITE, " We will report more when we get more information");
SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");
return 1;
}
OnPlayerDeath
Code:
public OnPlayerDeath(playerid, killerid, reason)
{
if(robbing[playerid] == 1)
{
// Bank Robbey
KillTimer(robbingTimer[playerid]);
robbing[playerid] = 0;
SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");
SendClientMessageToAll(COLOR_WHITE, " Los Santos Police have been caught the suspect. ");
SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");
}
return 1;
}
OnPlayerDisconnect
Code:
public OnPlayerDisconnect(playerid, reason)
{
if(robbing[playerid] == 1)
{
// Bank Robbey
KillTimer(robbingTimer[playerid]);
robbing[playerid] = 0;
SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");
SendClientMessageToAll(COLOR_WHITE, " Los Santos Police have been caught the suspect. ");
SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");
}
return 1;
}
Other?Functions
Code:
function bankrobend(playerid)
{
new S[128];
new robcash = random(25000) 35000;
SendClientMessage(playerid, COLOR_WHITE, " Your finished robbing the bank, Run now");
GiveMoney(playerid, robcash);
format(S, sizeof(S), "You've been rob {33CC33}%d{FFFFFF} Dollars from the bank vault.", robcash)
SendClientMessage(playerid, COLOR_WHITE, S);
alreadyrobbed = 1;
robbing[playerid] = 0;
bankrobberid = playerid;
KillTimer(robbingTimer[playerid]);
bankreadytorobTimer = SetTimer("readytorob", 18000000, true);
SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");
SendClientMessageToAll(COLOR_WHITE, " It looks like the bankrobber got the cash.");
SendClientMessageToAll(COLOR_WHITE, " The cops is currently waiting outside.");
SendClientMessageToAll(COLOR_ORANGE, "||----------Latest News----------||");
return 1;
}
function readytorob()
{
alreadyrobbed = 0;
KillTimer(bankreadytorobTimer);
SendClientMessage(bankrobberid, COLOR_WHITE, " You can now rob the bank again [/report to ask an admin to approve.]");
bankrobberid = -1;
return 1;
}