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UPDATES, Q&A, SOCIAL MEDIA, ONE YEAR ANNIVERSARY!
#3
(2020-04-14, 11:46 AM)Media Wrote: we are hoping to have it ready for public testing very soon!

Fingers crossed! Thanks for all the work you put in!

Here are my questions:
1. Is the legal side of open.mp covered? I'm specifically talking about using the SA:MP client to join open.mp servers.
2. Up to which SA:MP version will open.mp be compatible?
3. Will PAWN remain the only "official" scripting language, ergo maintained by the open.mp devs?
4. What is the dev team's stance on client-side scripting for languages other than PAWN?
5. When can we expect open.mp to accept feature requests?
6. What are going to be the biggest challenges for the new open.mp client?
7. Are there any plans to support GTA:SA versions higher than 1.0?
8. Since this will eventually be open-sourced, how are you planning to decide which features to implement and which not to? Forum polls are not exactly representative.
9. Are there any plans for an in-built anticheat?
10. Will there be a fixed release cycle for new open.mp versions?
11. If custom models are a thing for open.mp, isn't that going to negatively affect modding?
12. Are there plans to fix game-specific bugs like missing collisions or add new ones like drive-by as driver?
13. Will there also be lag compensation for vehicles at some point in the future?
14. What are the challenges you're facing for fully controllable NPCs in favor of pre-recorded ones?
15. What are the challenges for adding singleplayer pedestrians and police AI to the multiplayer?


Messages In This Thread
RE: UPDATES, Q&A, SOCIAL MEDIA, ONE YEAR ANNIVERSARY! - by Manyula - 2020-04-14, 04:23 PM

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