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[Blog Post] Scripting API blog post discussion
#2
Hey. Everything you're doing, and everything you will do in the future with this new GTA:SA Multiplayer modification is so good and thats what everyone was waiting for all these years.



I quit scripting SA-MP a long time ago, but as I'm reading yours blog post about scripting, I like this thing:

Object_GetRotation

Vehicle_GetRotation

I mean the naming [entity]_GetRotation, [entity]_SetRotation, it's good to see scripting like this, I've always wanted this type of function names back then in SA-MP :)



As for invalid id's, as a some kind of programmer, I would agree with -1, because as you said yourself:

"Programmers start counting at 0, so it should be valid and something outside the realm of positive integers should be invalid."



Keep it up with this mod :)
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Messages In This Thread
Scripting API blog post discussion - by Y_Less - 2020-04-14, 07:00 PM
RE: API blog post discussion - by dreftas - 2020-04-14, 09:47 PM
RE: API blog post discussion - by Polygon - 2020-04-15, 12:24 AM
RE: API blog post discussion - by Riddick - 2020-04-15, 08:25 AM
RE: Scripting API blog post discussion - by Josh - 2021-01-07, 04:44 PM

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