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[Suggestion] Per-world entity pools and processing
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This sounds interesting, but I'm not a fan of this entirely replacing regular kind of streaming. It would work for servers that are based on regular SA terrain, but when mapping custom terrain, those maps can easily be over 10000 objects each causing objects not to be created anymore.

Some interiors showcased on this forums are at least 500 objects each therefore I don't think you can rely on the default limit alone. If this was implemented (and forced) would outright ruin so many unique servers that require that kind of streaming.



As an alternative to regular streaming it does seem interesting enough and I wouldn't mind it, but 1000 objects per world is nowhere near enough.



As for exposing the ID's to the client, I don't think most (players) actually care about that. I've got people struggling reading Command syntax messages, let alone their ID's.
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RE: Per-world entity pools and processing - by EvilShadeZ - 2020-04-29, 04:17 PM

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