2020-05-08, 08:35 PM
the most annoying thing is that players when they go under water there is a breath bar that slightly goes slower time to time a missing feature for GTA:SA Lung Capacity but when lung capacity drops to 0 health rapidly iterates to a -negative value thus making the player die in a instance.
GetPlayerLungCapacity(playerid, &Float:capacity);
GetPlayerLungCapacity(playerid, &Float:capacity);