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[Suggestion] Allow RemoveBuildingForPlayer to be virtual word dependant
#4
(2020-05-11, 12:34 PM)EvilShadeZ Wrote: I would rather suggest RestoreObjectForPlayer(playerid,object) or RestoreAllObjects(playerid) when open.mp client is launched. With these you can remove/restore when necessary (even in worlds)



It'd be same as if you created MAX_OBJECTS size array and stored such data so go ahead, it' already possible in pure PAWN if y guys really need this?:"D
Using Pawn.CMD?

If you're doing so, this is the very first sign that you absolutely shouldn't utilize your all powerful P-Code knowledge in any of the scripting discussion topics.
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RE: Allow RemoveBuildingForPlayer to be virtual word dependant - by Pinch - 2020-05-12, 07:42 AM

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