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[Suggestion] Population Sync
#2
If I remember correctly, the main reason why we got recorded NPCs was because Kalcor didn't want to put ped sync into the hands of the clients, and since the server doesn't run an instance of the game there would be no other way to sync them. I guess, we have two options:



1. Letting the clients sync the peds lets us use the game's existing ped AI, so we as a community wouldn't have to implement our own one. I don't know what the implications of trusting the client to sync the peds are, though. A player who's in charge of ped sync could be running an annoying ped AI mod and wreak havoc.

2. Letting the server sync the peds provides a uniform ped AI for all players. However, we would have to implement the ped AI by ourselves.



My personal opinion is that we're better off going with server-side NPCs.

[*]The paths can be extracted from the game files.

[*]Ped AI shouldn't be too difficult to implement. Vehicle AI is definitely more challenging.
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Messages In This Thread
Population Sync - by Sasino97 - 2020-09-09, 11:49 PM
RE: Population Sync - by Manyula - 2020-09-11, 10:43 AM
RE: Population Sync - by LaszloR1 - 2020-09-13, 11:58 AM
RE: Population Sync - by Sasino97 - 2020-09-14, 01:18 AM
RE: Population Sync - by JustMichael - 2020-09-15, 04:44 PM
RE: Population Sync - by Manyula - 2020-09-15, 07:56 PM
RE: Population Sync - by LaszloR1 - 2020-09-16, 11:50 AM
RE: Population Sync - by CJ101 - 2020-10-12, 04:16 PM
RE: Population Sync - by Ezio_Auditore - 2020-12-21, 06:22 AM

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