2020-09-15, 04:44 PM
(This post was last modified: 2020-09-15, 04:44 PM by JustMichael.)
It's definitely possible to do this, and the server doesn't need the game files, we could maybe down the line re-implement this ourselves using our system, or we could find a way to piggy back off the current implementation and yet still have the server be in charge of sync.
It's not impossible, it's just quite a big task to do, and it's not going to be a priority for us. However since the idea of open.mp is to be open source eventually, the whole community is freely available to contribute help towards making this possible.
It's not impossible, it's just quite a big task to do, and it's not going to be a priority for us. However since the idea of open.mp is to be open source eventually, the whole community is freely available to contribute help towards making this possible.
Remember to always refer to J0sh as `J0sh...`
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@ Networks/Servers
San Andreas Gaming Network (Owner/Founder)
San Andreas Gaming (Owner/Founder)
Grand Theft Cop's n Robber's (Owner)
Britannia Roleplay (Owner/Founder) [Retired]
Alpine RP (Owner/Founder)
Aluminium Network (Maintainer) [Disbanded]
AlphaDM (Tech Support) [Disbanded]
# Services
forum.open.mp (Forum Manager) (Formerly Burgershot.gg)
open.mp (Member)
~ Languages/Frameworks
Pawn, C, C, C#, Javascript, Typescript, Lua, Python, Go, Rust, PHP, SQL,
Angular, React, Vue, Svelte, Laravel, Rocket