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[Pawn] Dynamic Polygon Street Names
#4
I don't think areas are the best way to go about this, but this is a hard algorithm problem to do efficiently. I strongly suspect that you need to do some serious computer science research I'm sure someone in acadaemia has done some work in this area to get a more efficient algorithm. The better bet is probably splitting roads up in to small straight-line segments and building up from there, but I don't know the most efficient way to organise those spatially, and I doubt anyone here does unfortunately.
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Messages In This Thread
Dynamic Polygon Street Names - by Torque - 2020-08-21, 09:11 PM
RE: Dynamic Polygon Street Names - by Pinch - 2020-08-22, 01:02 PM
RE: Dynamic Polygon Street Names - by Torque - 2020-08-22, 06:21 PM
RE: Dynamic Polygon Street Names - by Y_Less - 2020-09-23, 11:53 AM
RE: Dynamic Polygon Street Names - by Freaksken - 2020-09-28, 12:10 PM
RE: Dynamic Polygon Street Names - by Cakey - 2020-09-26, 11:32 AM
RE: Dynamic Polygon Street Names - by Y_Less - 2020-09-26, 12:14 PM
RE: Dynamic Polygon Street Names - by BigETI - 2020-09-26, 01:30 PM
RE: Dynamic Polygon Street Names - by Y_Less - 2020-09-28, 02:08 PM
RE: Dynamic Polygon Street Names - by Torque - 2020-09-29, 08:38 AM

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