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[Pawn] Dynamic Polygon Street Names
#9
Probably, yes. I was thinking of some custom data structure for specifically this data, but you're right. And they nest well, so any straight line segment that doesn't fit entirely within a block can just be put in the next square up. Plus you only need to search the closest blocks. I should have thought of that - it's how y_objects worked!
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Messages In This Thread
Dynamic Polygon Street Names - by Torque - 2020-08-21, 09:11 PM
RE: Dynamic Polygon Street Names - by Pinch - 2020-08-22, 01:02 PM
RE: Dynamic Polygon Street Names - by Torque - 2020-08-22, 06:21 PM
RE: Dynamic Polygon Street Names - by Y_Less - 2020-09-23, 11:53 AM
RE: Dynamic Polygon Street Names - by Freaksken - 2020-09-28, 12:10 PM
RE: Dynamic Polygon Street Names - by Cakey - 2020-09-26, 11:32 AM
RE: Dynamic Polygon Street Names - by Y_Less - 2020-09-26, 12:14 PM
RE: Dynamic Polygon Street Names - by BigETI - 2020-09-26, 01:30 PM
RE: Dynamic Polygon Street Names - by Y_Less - 2020-09-28, 02:08 PM
RE: Dynamic Polygon Street Names - by Torque - 2020-09-29, 08:38 AM

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