2020-10-15, 01:52 AM
(2020-10-14, 12:49 PM)Worm Wrote:Code:ApplyAnimation(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync = 0);
freeze
If not equal, freezes the player at the end of the animation. 0
If you are facing an issue in undoing an animation, try using
Code:ClearAnimations(playerid);
will the other players see the animation of that player when the forcesync is off ?